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        <title>Wildcard v4 terminology:puppet</title>
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        <title>Wildcard v4</title>
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        <dc:date>2017-11-18T15:34:50+00:00</dc:date>
        <title>terminology:puppet:autonomous</title>
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        <description>Autonomous Puppets are the antonym to sim-bound Puppets.

In the server context, they're run as separate processes from the actual server, even if they retain a strong interface to it that ensures they don't stray from their intended purpose.

They typically cannot leave the server they're on because they have no data transfer routines, themselves - all interaction goes via the server - but technically there is nothing that prevents an autonomous Puppet from at least theoretically moving to anot…</description>
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        <dc:date>2017-11-18T15:34:50+00:00</dc:date>
        <title>terminology:puppet:sim-bound</title>
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        <description>Simulation-bound Puppets are the antonym to autonomous Puppets.

Their code is woven into the code of the simulation and they're not considered their own entity, though they superficially appear such to the visitors to the simulation.

Even if code pertaining to them could be isolated from the running simulation, detaching them from it would most likely result in them becoming dysfunctional, as they frequently rely on underlying routines available to all simulation-bound Puppets as a whole. Shor…</description>
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