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technology:avatar [2013/09/07 17:09] Pinkgothic avatar rules |
technology:avatar [2017/11/18 15:34] (current) |
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An **avatar** in the context of Wildcard's world is, on the most basic level, a visual, three-dimensional representation of something. | An **avatar** in the context of Wildcard's world is, on the most basic level, a visual, three-dimensional representation of something. | ||
- | ====Netizen use===== | + | =====Netizen use===== |
(See also: [[technology:Web protocol]]) | (See also: [[technology:Web protocol]]) | ||
- | Immersive internet users typically set up a default avatar for themselves when browsing the 'net. If they don't supply one, it ends up being their 'offline-appearance' avatar, which is typically crafted by their client via the neural connector, but occasionally hand-crafted by hackers. | + | Immersive internet users typically set up a default avatar for themselves when browsing the 'net. If they don't supply one, it ends up being their 'offline-appearance' avatar, which is typically crafted by their client via the [[technology:neural connector]], but occasionally hand-crafted by hackers. |
Some servers disallow default avatar use entirely, forcing all its users to appear human. Other servers, especially online multi-player games, often restrict the exact type of default avatar that can be used, or, as a less computationally intense variant, offer their own avatars to choose from while connected to them. Latter is especially popular with small roleplaying games. | Some servers disallow default avatar use entirely, forcing all its users to appear human. Other servers, especially online multi-player games, often restrict the exact type of default avatar that can be used, or, as a less computationally intense variant, offer their own avatars to choose from while connected to them. Latter is especially popular with small roleplaying games. | ||
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A human-avatared sim uses the avatars sent as a person's offline-appearance. | A human-avatared sim uses the avatars sent as a person's offline-appearance. | ||
- | There are usually checks in place to confirm that the avatar is indeed human, usually based on a proportion analysis first of the avatar's rig, then the actual surface. If the offline appearance does not match the check, a user is usually expelled. Alternatively, the default avatar is checked (usually /more// rigorously) - if the default avatar then is human, the default avatar is taken. If neither avatar sent to the server is human, the user is, again, usually expelled at this point - if not, the server simply constructs a human avatar. | + | There are usually checks in place to confirm that the avatar is indeed human, usually based on a proportion analysis first of the avatar's rig, then the actual surface. If the offline appearance does not match the check, a user is usually expelled. Alternatively, the default avatar is checked (usually //more// rigorously) - if the default avatar then is human, the default avatar is taken. If neither avatar sent to the server is human, the user is, again, usually expelled at this point - if not, the server simply constructs a human avatar. |
Most of the time people will mean Citizen mode if they talk about 'a human-avatared sim'. True OFFL-mode requires human avatars even of [[terminology:Puppet:autonomous]] Puppets. | Most of the time people will mean Citizen mode if they talk about 'a human-avatared sim'. True OFFL-mode requires human avatars even of [[terminology:Puppet:autonomous]] Puppets. |
technology/avatar.1378573779.txt.gz ยท Last modified: 2017/11/18 15:34 (external edit)