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technology:avatar [2013/09/07 17:09]
Pinkgothic avatar rules
technology:avatar [2017/11/18 15:34] (current)
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 An **avatar** in the context of Wildcard'​s world is, on the most basic level, a visual, three-dimensional representation of something. An **avatar** in the context of Wildcard'​s world is, on the most basic level, a visual, three-dimensional representation of something.
  
-====Netizen use=====+=====Netizen use=====
  
 (See also: [[technology:​Web protocol]]) (See also: [[technology:​Web protocol]])
  
-Immersive internet users typically set up a default avatar for themselves when browsing the 'net. If they don't supply one, it ends up being their '​offline-appearance'​ avatar, which is typically crafted by their client via the neural connector, but occasionally hand-crafted by hackers.+Immersive internet users typically set up a default avatar for themselves when browsing the 'net. If they don't supply one, it ends up being their '​offline-appearance'​ avatar, which is typically crafted by their client via the [[technology:​neural connector]], but occasionally hand-crafted by hackers.
  
 Some servers disallow default avatar use entirely, forcing all its users to appear human. Other servers, especially online multi-player games, often restrict the exact type of default avatar that can be used, or, as a less computationally intense variant, offer their own avatars to choose from while connected to them. Latter is especially popular with small roleplaying games. Some servers disallow default avatar use entirely, forcing all its users to appear human. Other servers, especially online multi-player games, often restrict the exact type of default avatar that can be used, or, as a less computationally intense variant, offer their own avatars to choose from while connected to them. Latter is especially popular with small roleplaying games.
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 A human-avatared sim uses the avatars sent as a person'​s offline-appearance. A human-avatared sim uses the avatars sent as a person'​s offline-appearance.
  
-There are usually checks in place to confirm that the avatar is indeed human, usually based on a proportion analysis first of the avatar'​s rig, then the actual surface. If the offline appearance does not match the check, a user is usually expelled. Alternatively,​ the default avatar is checked (usually /more// rigorously) - if the default avatar then is human, the default avatar is taken. If neither avatar sent to the server is human, the user is, again, usually expelled at this point - if not, the server simply constructs a human avatar.+There are usually checks in place to confirm that the avatar is indeed human, usually based on a proportion analysis first of the avatar'​s rig, then the actual surface. If the offline appearance does not match the check, a user is usually expelled. Alternatively,​ the default avatar is checked (usually ​//more// rigorously) - if the default avatar then is human, the default avatar is taken. If neither avatar sent to the server is human, the user is, again, usually expelled at this point - if not, the server simply constructs a human avatar.
  
 Most of the time people will mean Citizen mode if they talk about 'a human-avatared sim'. True OFFL-mode requires human avatars even of [[terminology:​Puppet:​autonomous]] Puppets. Most of the time people will mean Citizen mode if they talk about 'a human-avatared sim'. True OFFL-mode requires human avatars even of [[terminology:​Puppet:​autonomous]] Puppets.
technology/avatar.1378573779.txt.gz ยท Last modified: 2017/11/18 15:34 (external edit)