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technology:avatar [2013/09/07 17:10] Pinkgothic Glargh |
technology:avatar [2013/10/24 21:34] Pinkgothic |
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An **avatar** in the context of Wildcard's world is, on the most basic level, a visual, three-dimensional representation of something. | An **avatar** in the context of Wildcard's world is, on the most basic level, a visual, three-dimensional representation of something. | ||
- | ====Netizen use===== | + | =====Netizen use===== |
(See also: [[technology:Web protocol]]) | (See also: [[technology:Web protocol]]) | ||
- | Immersive internet users typically set up a default avatar for themselves when browsing the 'net. If they don't supply one, it ends up being their 'offline-appearance' avatar, which is typically crafted by their client via the neural connector, but occasionally hand-crafted by hackers. | + | Immersive internet users typically set up a default avatar for themselves when browsing the 'net. If they don't supply one, it ends up being their 'offline-appearance' avatar, which is typically crafted by their client via the [[technology:neural connector]], but occasionally hand-crafted by hackers. |
Some servers disallow default avatar use entirely, forcing all its users to appear human. Other servers, especially online multi-player games, often restrict the exact type of default avatar that can be used, or, as a less computationally intense variant, offer their own avatars to choose from while connected to them. Latter is especially popular with small roleplaying games. | Some servers disallow default avatar use entirely, forcing all its users to appear human. Other servers, especially online multi-player games, often restrict the exact type of default avatar that can be used, or, as a less computationally intense variant, offer their own avatars to choose from while connected to them. Latter is especially popular with small roleplaying games. |
technology/avatar.txt ยท Last modified: 2017/11/18 15:34 (external edit)