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technology:avatar [2013/09/07 17:06]
Pinkgothic created
technology:avatar [2017/11/18 15:34]
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-An **avatar** in the context of Wildcard'​s world is, on the most basic level, a visual, three-dimensional representation of something. 
  
-====Netizen use===== 
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-(See also: [[technology:​Web protocol]]) 
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-Immersive internet users typically set up a default avatar for themselves when browsing the 'net. If they don't supply one, it ends up being their '​offline-appearance'​ avatar, which is typically crafted by their client via the neural connector, but occasionally hand-crafted by hackers. 
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-Some servers disallow default avatar use entirely, forcing all its users to appear human. Other servers, especially online multi-player games, often restrict the exact type of default avatar that can be used, or, as a less computationally intense variant, offer their own avatars to choose from while connected to them. Latter is especially popular with small roleplaying games. 
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-Avatar style is parsed on initial connect, only once. Henceforth the data pertaining to it in pre-render computation computation (relevant, for example, for [[terminology:​Puppet|Puppets]]) is stored internally, often at grossly simplistic levels, such as a simple flag for the avatar gender. 
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-=====Puppet use===== 
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-Avatars for Puppets are of course not double-encoded:​ There is no '​offline-appearance'​ form. Beyond that, it's a mirror-image of the '​Netizen use' deal, //as long as the Puppet is [[terminology:​Puppet:​autonomous]]//​. 
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-[[terminology:​Simulation]]-bound Puppets are coded into the simulation and their data structures can either be more complex or lacking entirely. It's best not to assume anything about those. 
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-{{tag>​[comprehensive]}} 
technology/avatar.txt ยท Last modified: 2017/11/18 15:34 (external edit)