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technology:avatar
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technology:avatar [2013/09/07 17:06] Pinkgothic created |
technology:avatar [2017/11/18 15:34] |
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- | An **avatar** in the context of Wildcard's world is, on the most basic level, a visual, three-dimensional representation of something. | ||
- | ====Netizen use===== | ||
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- | (See also: [[technology:Web protocol]]) | ||
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- | Immersive internet users typically set up a default avatar for themselves when browsing the 'net. If they don't supply one, it ends up being their 'offline-appearance' avatar, which is typically crafted by their client via the neural connector, but occasionally hand-crafted by hackers. | ||
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- | Some servers disallow default avatar use entirely, forcing all its users to appear human. Other servers, especially online multi-player games, often restrict the exact type of default avatar that can be used, or, as a less computationally intense variant, offer their own avatars to choose from while connected to them. Latter is especially popular with small roleplaying games. | ||
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- | Avatar style is parsed on initial connect, only once. Henceforth the data pertaining to it in pre-render computation computation (relevant, for example, for [[terminology:Puppet|Puppets]]) is stored internally, often at grossly simplistic levels, such as a simple flag for the avatar gender. | ||
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- | =====Puppet use===== | ||
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- | Avatars for Puppets are of course not double-encoded: There is no 'offline-appearance' form. Beyond that, it's a mirror-image of the 'Netizen use' deal, //as long as the Puppet is [[terminology:Puppet:autonomous]]//. | ||
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- | [[terminology:Simulation]]-bound Puppets are coded into the simulation and their data structures can either be more complex or lacking entirely. It's best not to assume anything about those. | ||
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- | {{tag>[comprehensive]}} |
technology/avatar.txt ยท Last modified: 2017/11/18 15:34 (external edit)